using System;
using UnityEditor;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class MenuItemScript
    {
        static void AddMergeDeformer()
        {
            throw new NotImplementedException();
        }

        static void AddBoneCloth()
        {
            throw new NotImplementedException();
        }

        static void AddBoneSpring()
        {
            throw new NotImplementedException();
        }

        static void AddMeshCloth()
        {
            throw new NotImplementedException();
        }

        static void AddMeshSpring()
        {
            throw new NotImplementedException();
        }

        static void AddSphereCollider()
        {
            throw new NotImplementedException();
        }

        static void AddCapsuleCollider()
        {
            throw new NotImplementedException();
        }

        static void AddPlaneCollider()
        {
            throw new NotImplementedException();
        }

        static void AddDirectionalWind()
        {
            throw new NotImplementedException();
        }

        static void AddAreaWind()
        {
            throw new NotImplementedException();
        }

        static GameObject AddObject(string objName, bool addParentName, bool autoScale = false)
        {
            throw new NotImplementedException();
        }

        static void CleanUpSubAssets()
        {
            throw new NotImplementedException();
        }
    }
}